CCR
Q1. How does your product represent a social group or issues?
The social issue represented in my music
promotional package is the constant urge to escape from your thoughts,
problems, and situations. It is about people struggling to find a way to feel okay,
even if it means disconnecting from reality by running away. In my music video,
I portrayed a girl having a manic episode where she’s filled with sudden bursts
of energy. She’s seen to try a number of different things to escape the
thoughts in her head such as dancing and playing with fire showing her ability
to do anything for escapism. The use of red lighting and blank stares conveys
the girl's state of tension, which many viewers can relate to, especially
teenagers who are increasingly affected by mental illnesses. The first girl's
manic episode can be seen as a representation of mental health issues,
particularly those related to bipolar disorder or other mood disorders.
At
the same time, the second girl is shown skateboarding away from her house,
trying different things in different locations to escape her situation. Many
people, especially young women, find themselves in situations where they feel
trapped and powerless, and the only option seems to leave everything behind and
start over. However, we let the reason remain unknown so
that the audience can interpret it in their own respective ways.
The video concludes with both girls
sitting at the same table, heads down, conveying the feeling of hopelessness
that arises from trying to escape one's reality.
Q.2 How do
the elements of your production work together to create a sense of ‘branding’?
Since our product was so unique we decided to create a sense
of cross-branding between our digipack, a social media page, and a music video.
Throughout the production process, we focused on the lighting to portray the
different vibe and aura of each scene and the emotion that it encapsulates. Since
our lighting especially makes this music video more of an experience for the
audience, we decided to make it a key element in our branding. The changing
lights in every scene make it emotionally more charging for the audience. For
example in the blue light, the girl goes hyperactive while in red she goes
blank signifying the upcoming danger. We also made sure to wear minimal makeup
and dark clothes to signify the theme of depression and sadness. Throughout the
music video, all shots taken with the actress’s face in the frame showed
anxious or numb emotions to signify she was in pain and agitation, again
supporting the theme of the music video.
The purpose was to maintain consistency throughout the
branding process in such a way that it reinforces our idea to the audience. We
integrated the same color tones and aesthetics across all the platforms to
provide a sense of continuity. Moreover, we added the skateboard and lighter to
our digipack and also included the social media handle to create a strong link
between all our products. On our social media page, we included snippets and
stills from our work to generate excitement within our audience and also as a
reminder of the music video dropping in.
Q3. How
do your products engage with the audience?
The target audience for my products was teenagers. Especially
teens between the age group of 13 and above and those who struggle with mental
disorder or suffer from issues where their only solution seems to escape from
the situation. This is a problem increasing among teenagers.
The narrative of my music video is compelling and
relatable, allowing viewers to follow and invest in it. It engages the audience
by creating a sense of empathy and connection with the two main characters, who
struggle with challenges that many viewers may have experienced in their own
lives.
The products that I prominently used were red and blue
lighting. This not only looks aesthetically pleasing but also connotes danger
and sadness. This lighting catches the eye of my audience and combined with the
shots, creates a sense of emotional connection while also highlighting
the intensity and emotion of the characters' struggles. The trippy lucid haze
element can also add an element of surrealism and dream-like quality, further
immersing the viewer in the experience of the characters.
Furthermore,
the juxtaposition of colors in the digipack creates a vibe that is captivating
and also creates curiosity as to what the music video is about. Our poster was
also edited to match the same vibe as our other products
Lastly
we uploaded our music video on youtube where a large majority of my audience is
found. By
appealing to a diverse audience, the video can potentially resonate with a wide
range of viewers who may see themselves or their own struggles in the
characters. This can create a sense of inclusivity and relatability that can
foster a deeper connection between the viewer and the video.
Q4. How
did your research inform your products and the way they use or challenge
conventions?
The genre of my music video was R&B/Soul. During the
process of pre-production, we researched multiple aspects of our music video
and its genre i.e editing, narrative, cinematography, etc. Typically, R&B
music videos involve a narrative and a glamorous portrayal of women and their
lifestyles, with the use of expensive props and dramatic makeup and clothing. We
challenged this convention by keeping the makeup and dressing minimalistic to
present our narrative in a relatable way. For the relatability factor of our
narrative, we further researched and drew inspiration from several
music videos, movies, and seasons
We drew inspiration from the film “Young Adult Matters” for the
skateboard and fleeing scenes and her eventual arrival at a sanctuary. We also
incorporated visuals from music videos like "Dancing in the Dark" and
"Will He" by Joji, which used visual elements to portray feelings of
being trapped and using the environment as a distraction. We used conventional
lighting techniques including blue, purple, and red hues, and
bright and colored lighting.
Since our narrative dealt with social issues and mental
illnesses in teenagers, we looked to other products that created a trippy
effect in their scenes, such as "Euphoria,". We added technical
elements like fast-paced editing and cuts to match the tempo of the music and
also also used mid and wide shots


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